unreal.AnalysisProperties

class unreal.AnalysisProperties(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

The base class for properties to be used in analysis. Engine will inherit from this to define structures used for the functions it supports. User-defined functions will likely need their own analysis structures inheriting from this too.

C++ Source:

  • Module: Engine

  • File: BlendSpace.h