class unreal.AnimLinkableElement

Bases: StructBase

Used to describe an element that can be linked to a segment in a montage or sequence.

Inherit from FAnimLinkableElement and make sure to call LinkMontage or LinkSequence both on creation and on loading the element. From there SetTime and GetTime should be used to control where this element is in the montage or sequence.

For more advanced usage, see this implementation used in FAnimNotifyEvent where we have a secondary link to handle a duration

see: FAnimNotifyEvent

C++ Source:

  • Module: Engine

  • File: AnimLinkableElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • link_method (AnimLinkMethod): [Read-Write] Link Method: The method we are using to calculate our times

  • linked_sequence (AnimSequenceBase): [Read-Only] Linked Sequence: The Animation Sequence that this montage element will link to, when the sequence changes in either length or rate; the element will correctly place itself in relation to the sequence

  • slot_index (int32): [Read-Write] Slot Index: The slot index we are currently using within LinkedMontage