class unreal.AnimNode_Base

Bases: StructBase

This is the base of all runtime animation nodes

To create a new animation node:

Create a struct derived from FAnimNode_Base - this is your runtime node Create a class derived from UAnimGraphNode_Base, containing an instance of your runtime node as a member - this is your visual/editor-only node

C++ Source:

  • Module: Engine

  • File: AnimNodeBase.h