- class unreal.AnimNode_BlendSpaceEvaluator(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0, normalized_time: float = 0.0)¶
Evaluates a point in a blendspace, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height.
Editor Properties: (see get_editor_property/set_editor_property)
blend_space(BlendSpace): [Read-Write] Blend Space: The blendspace asset to play
blend_weight(float): [Read-Write] Blend Weight: Last encountered blendweight for this node
group_name(Name): [Read-Write] Group Name: The group name (NAME_None if it is not part of any group)
group_role(AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)
ignore_for_relevancy_test(bool): [Read-Write] Ignore for Relevancy Test: If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node
internal_time_accumulator(float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node
loop(bool): [Read-Write] Loop: Should the animation loop back to the start when it reaches the end?
method(AnimSyncMethod): [Read-Write] Method: How synchronization is determined
normalized_time(float): [Read-Write] Normalized Time: Normalized time between [0,1]. The actual length of a blendspace is dynamic based on the coordinate, so it is exposed as a normalized value.
play_rate(float): [Read-Write] Play Rate: The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
reset_play_time_when_blend_space_changes(bool): [Read-Write] Reset Play Time when Blend Space Changes: Whether we should reset the current play time when the blend space changes
start_position(float): [Read-Write] Start Position: The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.
teleport_to_normalized_time(bool): [Read-Write] Teleport to Normalized Time: If true, teleport to normalized time, does NOT advance time (does not trigger notifies, does not extract Root Motion, etc.)
If false, will advance time (will trigger notifies, extract root motion if applicable, etc).
x(float): [Read-Write] X: The X coordinate to sample in the blendspace
y(float): [Read-Write] Y: The Y coordinate to sample in the blendspace