- class unreal.AnimNode_BlendSpacePlayer(blend_weight=0.0, internal_time_accumulator=0.0)¶
Editor Properties: (see get_editor_property/set_editor_property)
blend_space(BlendSpace): [Read-Write] Blend Space: The blendspace asset to play
blend_weight(float): [Read-Write] Blend Weight: Last encountered blendweight for this node
group_name(Name): [Read-Write] Group Name: The group name (NAME_None if it is not part of any group)
group_role(AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)
ignore_for_relevancy_test(bool): [Read-Write] Ignore for Relevancy Test: If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node
internal_time_accumulator(float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node
loop(bool): [Read-Write] Loop: Should the animation loop back to the start when it reaches the end?
method(AnimSyncMethod): [Read-Write] Method: How synchronization is determined
play_rate(float): [Read-Write] Play Rate: The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
reset_play_time_when_blend_space_changes(bool): [Read-Write] Reset Play Time when Blend Space Changes: Whether we should reset the current play time when the blend space changes
start_position(float): [Read-Write] Start Position: The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.
x(float): [Read-Write] X: The X coordinate to sample in the blendspace
y(float): [Read-Write] Y: The Y coordinate to sample in the blendspace