class unreal.AnimNode_CustomProperty

Bases: AnimNode_Base

Custom property node that you’d like to expand pin by reflecting internal instance (we call TargetInstance here)

Used by sub anim instance or control rig node

where you have internal instance and would like to reflect to AnimNode as a pin

To make pin working, you need storage inside of AnimInstance (SourceProperties/SourcePropertyNames) So this creates storage inside of AnimInstance with the unique custom property name

and it copies to the actually TargetInstance here to allow the information be transferred in runtime (DestProperties/DestPropertyNames)

TargetInstance - UObject derived instance that has certain dest properties Source - AnimInstance’s copy properties that is used to store the data

C++ Source:

  • Module: Engine

  • File: AnimNode_CustomProperty.h