class unreal.AnimNode_Mirror

Bases: AnimNode_MirrorBase

Anim Node Mirror

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_Mirror.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_mirroring (bool): [Read-Write] Attribute Mirroring

  • blend_time (float): [Read-Write] Blend Time: Inertialization blend time to use when transitioning between mirrored and unmirrored states

  • bone_mirroring (bool): [Read-Write] Bone Mirroring

  • curve_mirroring (bool): [Read-Write] Curve Mirroring

  • mirror (bool): [Read-Write] Mirror

  • mirror_data_table (MirrorDataTable): [Read-Write] Mirror Data Table

  • reset_child (bool): [Read-Write] Reset Child: Whether to reset (reinitialize) the child (source) pose when the mirror state changes

  • source (PoseLink): [Read-Write] Source