class unreal.AnimNode_PoseByName(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0, pose_asset: PoseAsset = Ellipsis, pose_name: Name = 'None', pose_weight: float = 0.0)

Bases: AnimNode_PoseHandler

Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_PoseByName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Blend Weight: Last encountered blendweight for this node

  • internal_time_accumulator (float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node

  • pose_asset (PoseAsset): [Read-Write] Pose Asset: The animation sequence asset to evaluate

  • pose_name (Name): [Read-Write] Pose Name

  • pose_weight (float): [Read-Write] Pose Weight

property pose_name: Name

[Read-Write] Pose Name



property pose_weight: float

[Read-Write] Pose Weight