unreal.AnimNode_RotationOffsetBlendSpaceGraph
¶
- class unreal.AnimNode_RotationOffsetBlendSpaceGraph(x: float = 0.0, y: float = 0.0, group_name: Name = 'None', group_role: AnimGroupRole = Ellipsis, base_pose: PoseLink = [], lod_threshold: int = 0, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False)¶
Bases:
AnimNode_BlendSpaceGraphBase
Allows multiple animations to be blended between based on input parameters
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RotationOffsetBlendSpaceGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Alpha: Current strength of the AimOffsetalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Typealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampbase_pose
(PoseLink): [Read-Write] Base Posegroup_name
(Name): [Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.group_role
(AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the grouplod_threshold
(int32): [Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedx
(float): [Read-Write] X: The X coordinate to sample in the blendspacey
(float): [Read-Write] Y: The Y coordinate to sample in the blendspace
- property alpha_bool_blend: InputAlphaBoolBlend¶
[Read-Write] Alpha Bool Blend
- Type:
- property alpha_input_type: AnimAlphaInputType¶
[Read-Write] Alpha Input Type
- Type:
- property alpha_scale_bias: InputScaleBias¶
[Read-Write] Alpha Scale Bias
- Type:
- property alpha_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write] Alpha Scale Bias Clamp
- Type:
- property lod_threshold: int¶
[Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited
- Type:
(int32)