unreal.AnimNode_RotationOffsetBlendSpaceGraph

class unreal.AnimNode_RotationOffsetBlendSpaceGraph(x: float = 0.0, y: float = 0.0, group_name: Name = 'None', group_role: AnimGroupRole = Ellipsis, base_pose: PoseLink = [], lod_threshold: int = 0, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False)

Bases: AnimNode_BlendSpaceGraphBase

Allows multiple animations to be blended between based on input parameters

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RotationOffsetBlendSpaceGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha: Current strength of the AimOffset

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write] Alpha Bool Blend

  • alpha_bool_enabled (bool): [Read-Write] Alpha Bool Enabled

  • alpha_curve_name (Name): [Read-Write] Alpha Curve Name

  • alpha_input_type (AnimAlphaInputType): [Read-Write] Alpha Input Type

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clamp

  • base_pose (PoseLink): [Read-Write] Base Pose

  • group_name (Name): [Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.

  • group_role (AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group

  • lod_threshold (int32): [Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • x (float): [Read-Write] X: The X coordinate to sample in the blendspace

  • y (float): [Read-Write] Y: The Y coordinate to sample in the blendspace

property alpha: float

[Read-Write] Alpha: Current strength of the AimOffset

Type:

(float)

property alpha_bool_blend: InputAlphaBoolBlend

[Read-Write] Alpha Bool Blend

Type:

(InputAlphaBoolBlend)

property alpha_bool_enabled: bool

[Read-Write] Alpha Bool Enabled

Type:

(bool)

property alpha_curve_name: Name

[Read-Write] Alpha Curve Name

Type:

(Name)

property alpha_input_type: AnimAlphaInputType

[Read-Write] Alpha Input Type

Type:

(AnimAlphaInputType)

property alpha_scale_bias: InputScaleBias

[Read-Write] Alpha Scale Bias

Type:

(InputScaleBias)

property alpha_scale_bias_clamp: InputScaleBiasClamp

[Read-Write] Alpha Scale Bias Clamp

Type:

(InputScaleBiasClamp)

property base_pose: PoseLink

[Read-Write] Base Pose

Type:

(PoseLink)

property lod_threshold: int

[Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

Type:

(int32)