unreal.AnimNode_SequencePlayer_Standalone

class unreal.AnimNode_SequencePlayer_Standalone(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)

Bases: AnimNode_SequencePlayerBase

Sequence player node that can be used standalone (without constant folding)

C++ Source:

  • Module: Engine

  • File: AnimNode_SequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Blend Weight: Last encountered blendweight for this node

  • group_name (Name): [Read-Write] Group Name: The group name (NAME_None if it is not part of any group)

  • group_role (AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)

  • ignore_for_relevancy_test (bool): [Read-Write] Ignore for Relevancy Test: If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node

  • internal_time_accumulator (float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node

  • loop_animation (bool): [Read-Write] Loop Animation: Should the animation loop back to the start when it reaches the end?

  • method (AnimSyncMethod): [Read-Write] Method: How synchronization is determined

  • play_rate (float): [Read-Write] Play Rate: The play rate multiplier. Can be negative, which will cause the animation to play in reverse.

  • play_rate_basis (float): [Read-Write] Play Rate Basis: The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs. For example a Basis of 100 means that the PlayRate input will be divided by 100.

  • play_rate_scale_bias_clamp_constants (InputScaleBiasClampConstants): [Read-Write] Play Rate Scale Bias Clamp Constants: Additional scaling, offsetting and clamping of PlayRate input. Performed after PlayRateBasis.

  • sequence (AnimSequenceBase): [Read-Write] Sequence: The animation sequence asset to play

  • start_from_matching_pose (bool): [Read-Write] Start from Matching Pose: Use pose matching to choose the start position. Requires experimental PoseSearch plugin.

  • start_position (float): [Read-Write] Start Position: The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.