class unreal.AnimNode_SlopeWarping(component_pose=[], lod_threshold=- 1, alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0])

Bases: unreal.AnimNode_SkeletalControlBase

Anim Node Slope Warping

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_SlopeWarping.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha: Current strength of the skeletal control

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write] Alpha Bool Blend

  • alpha_bool_enabled (bool): [Read-Write] Alpha Bool Enabled

  • alpha_curve_name (Name): [Read-Write] Alpha Curve Name

  • alpha_input_type (AnimAlphaInputType): [Read-Write] Alpha Input Type

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clamp

  • component_pose (ComponentSpacePoseLink): [Read-Write] Component Pose: Input link

  • custom_floor_offset (Vector): [Read-Write] Custom Floor Offset

  • feet_definitions (Array(SlopeWarpingFootDefinition)): [Read-Write] Feet Definitions

  • floor_normal_interpolator (VectorRK4SpringInterpolator): [Read-Write] Floor Normal Interpolator

  • floor_offset_interpolator (VectorRK4SpringInterpolator): [Read-Write] Floor Offset Interpolator

  • gravity_dir (Vector): [Read-Write] Gravity Dir

  • ik_foot_root_bone (BoneReference): [Read-Write] IKFoot Root Bone: IKFoot Root Bone. *

  • keep_mesh_inside_of_capsule (bool): [Read-Write] Keep Mesh Inside Of Capsule

  • lod_threshold (int32): [Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • max_step_height (float): [Read-Write] Max Step Height

  • pelvis_bone (BoneReference): [Read-Write] Pelvis Bone: Pelvis Bone. *

  • pelvis_offset_interpolator (VectorRK4SpringInterpolator): [Read-Write] Pelvis Offset Interpolator

  • pull_pelvis_down (bool): [Read-Write] Pull Pelvis Down

  • use_custom_floor_offset (bool): [Read-Write] Use Custom Floor Offset