unreal.AnimNotify_GameplayCueState

class unreal.AnimNotify_GameplayCueState(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AnimNotifyState

UAnimNotify_GameplayCueState

An animation notify state used for duration based gameplay cues (Looping).

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AnimNotify_GameplayCue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_cue (GameplayCueTag): [Read-Write] Gameplay Cue: GameplayCue tag to invoke

  • notify_color (Color): [Read-Write] Notify Color: Color of Notify in editor

  • should_fire_in_editor (bool): [Read-Write] Should Fire in Editor: Whether this notify state instance should fire in animation editors

property gameplay_cue: GameplayCueTag

[Read-Only] Gameplay Cue: GameplayCue tag to invoke

Type:

(GameplayCueTag)