unreal.AnimNotify_PlayParticleEffect
¶
- class unreal.AnimNotify_PlayParticleEffect(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AnimNotify
Anim Notify Play Particle Effect
C++ Source:
Module: Engine
File: AnimNotify_PlayParticleEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
attached
(bool): [Read-Write] Attached: Should attach to the bone/socketlocation_offset
(Vector): [Read-Write] Location Offset: Location offset from the socketnotify_color
(Color): [Read-Write] Notify Color: Color of Notify in editorps_template
(ParticleSystem): [Read-Write] PSTemplate: Particle System to Spawnrotation_offset
(Rotator): [Read-Write] Rotation Offset: Rotation offset from socketscale
(Vector): [Read-Write] Scale: Scale to spawn the particle system atshould_fire_in_editor
(bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editorssocket_name
(Name): [Read-Write] Socket Name: SocketName to attach to
- property location_offset: Vector¶
[Read-Only] Location Offset: Location offset from the socket
- Type:
(Vector)
- property ps_template: ParticleSystem¶
[Read-Only] PSTemplate: Particle System to Spawn
- Type: