class unreal.AnimPhysSphericalLimit

Bases: StructBase

Anim Phys Spherical Limit

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_AnimDynamics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • driving_bone (BoneReference): [Read-Write] Driving Bone: Bone to attach the sphere to

  • limit_radius (float): [Read-Write] Limit Radius: Radius of the sphere

  • limit_type (SphericalLimitType): [Read-Write] Limit Type: Whether to lock bodies inside or outside of the sphere

  • sphere_local_offset (Vector): [Read-Write] Sphere Local Offset: Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space