unreal.AnimPoseEvaluationOptions

class unreal.AnimPoseEvaluationOptions(evaluation_type: AnimDataEvalType = Ellipsis, should_retarget: bool = False, extract_root_motion: bool = False, optional_skeletal_mesh: SkeletalMesh = Ellipsis, retrieve_additive_as_full_pose: bool = False, evaluate_curves: bool = False)

Bases: StructBase

Anim Pose Evaluation Options

C++ Source:

  • Module: AnimationBlueprintLibrary

  • File: AnimPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • evaluate_curves (bool): [Read-Write] Evaluate Curves: Whether or not to evaluate Animation Curves

  • evaluation_type (AnimDataEvalType): [Read-Write] Evaluation Type: Type of evaluation which should be used

  • extract_root_motion (bool): [Read-Write] Extract Root Motion: Whether or not to extract root motion values

  • optional_skeletal_mesh (SkeletalMesh): [Read-Write] Optional Skeletal Mesh: Optional skeletal mesh with proportions to use when evaluating a pose

  • retrieve_additive_as_full_pose (bool): [Read-Write] Retrieve Additive as Full Pose: Whether or additive animations should be applied to their base-pose

  • should_retarget (bool): [Read-Write] Should Retarget: Whether or not to retarget animation during evaluation

property evaluate_curves: bool

[Read-Write] Evaluate Curves: Whether or not to evaluate Animation Curves

Type:

(bool)

property evaluation_type: AnimDataEvalType

[Read-Write] Evaluation Type: Type of evaluation which should be used

Type:

(AnimDataEvalType)

property extract_root_motion: bool

[Read-Write] Extract Root Motion: Whether or not to extract root motion values

Type:

(bool)

property optional_skeletal_mesh: SkeletalMesh

[Read-Write] Optional Skeletal Mesh: Optional skeletal mesh with proportions to use when evaluating a pose

Type:

(SkeletalMesh)

property retrieve_additive_as_full_pose: bool

[Read-Write] Retrieve Additive as Full Pose: Whether or additive animations should be applied to their base-pose

Type:

(bool)

property should_retarget: bool

[Read-Write] Should Retarget: Whether or not to retarget animation during evaluation

Type:

(bool)