class unreal.AnimSegment

Bases: StructBase

this is anim segment that defines what animation and how *

C++ Source:

  • Module: Engine

  • File: AnimCompositeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_end_time (float): [Read-Write] Anim End Time: Time to end playing the AnimSequence at.

  • anim_play_rate (float): [Read-Write] Anim Play Rate: Playback speed of this animation. If you’d like to reverse, set -1

  • anim_reference (AnimSequenceBase): [Read-Write] Anim Reference: Anim Reference to play - only allow AnimSequence or AnimComposite *

  • anim_start_time (float): [Read-Write] Anim Start Time: Time to start playing AnimSequence at.

  • looping_count (int32): [Read-Write] Looping Count

  • start_pos (float): [Read-Only] Start Pos: Start Pos within this AnimCompositeBase