unreal.AnimSequenceExporterUSDOptions
¶
- class unreal.AnimSequenceExporterUSDOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Options for exporting skeletal mesh animations to USD format.
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: AnimSequenceExporterUSDOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
export_preview_mesh
(bool): [Read-Write] Export Preview Mesh: Whether to also export the skeletal mesh data of the preview meshpreview_mesh_options
(UsdMeshAssetOptions): [Read-Write] Preview Mesh Options: Export options to use for the preview mesh, if enabledre_export_identical_assets
(bool): [Read-Write] Re Export Identical Assets: Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we’ll never overwrite files.stage_options
(UsdStageOptions): [Read-Write] Stage Options: Export options to use for the layer where the animation is emitted
- property export_preview_mesh: bool¶
[Read-Write] Export Preview Mesh: Whether to also export the skeletal mesh data of the preview mesh
- Type:
(bool)
- property preview_mesh_options: UsdMeshAssetOptions¶
[Read-Write] Preview Mesh Options: Export options to use for the preview mesh, if enabled
- Type:
- property re_export_identical_assets: bool¶
[Read-Write] Re Export Identical Assets: Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we’ll never overwrite files.
- Type:
(bool)
- property stage_options: UsdStageOptions¶
[Read-Write] Stage Options: Export options to use for the layer where the animation is emitted
- Type: