unreal.AnimationModifier

class unreal.AnimationModifier(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Animation Modifier

C++ Source:

  • Module: AnimationModifiers

  • File: AnimationModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • reapply_post_owner_change (bool): [Read-Write] Reapply Post Owner Change: If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.

on_apply(animation_sequence) None

Executed when the Animation is initialized (native event for debugging / testing purposes)

Parameters:

animation_sequence (AnimSequence) –

on_revert(animation_sequence) None

On Revert

Parameters:

animation_sequence (AnimSequence) –