class unreal.AnimationSetup

Bases: StructBase

Animation Setup

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_blueprint (type(Class)): [Read-Write] Anim Blueprint: Animation blueprint to use for playing back the Animation Sequence

  • anim_sequence (AnimSequence): [Read-Write] Anim Sequence: Animation Sequence to play for this particular setup

  • enabled (PerPlatformBool): [Read-Write] Enabled: Whether or not this setup is enabled for specific platforms

  • num_randomized_instances (PerPlatformInt): [Read-Write] Num Randomized Instances: The number of randomized instances created from this setup, it will create instance with different start time offsets (Length / Number of Instance) * InstanceIndex