unreal.AssetMappingTable
¶
- class unreal.AssetMappingTable(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
- UAssetMappingTablethat has AssetMappingTableging data
used for retargeting
support to share different animations
C++ Source:
Module: Engine
File: AssetMappingTable.h
Editor Properties: (see get_editor_property/set_editor_property)
mapped_assets
(Array[AssetMapping]): [Read-Only] Mapped Assets: Mappin of asset between source and target *