unreal.AssetMappingTable

class unreal.AssetMappingTable(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

UAssetMappingTablethat has AssetMappingTableging data
  • used for retargeting

  • support to share different animations

C++ Source:

  • Module: Engine

  • File: AssetMappingTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mapped_assets (Array[AssetMapping]): [Read-Only] Mapped Assets: Mappin of asset between source and target *