unreal.AsyncActionChangePrimaryAssetBundles

class unreal.AsyncActionChangePrimaryAssetBundles(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AsyncActionLoadPrimaryAssetBase

Async Action Change Primary Asset Bundles

C++ Source:

  • Module: Engine

  • File: AsyncActionLoadPrimaryAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (OnPrimaryAssetBundlesChanged): [Read-Write] Completed

property completed: OnPrimaryAssetBundlesChanged

[Read-Write] Completed

Type:

(OnPrimaryAssetBundlesChanged)