unreal.AsyncActionLoadPrimaryAsset
¶
- class unreal.AsyncActionLoadPrimaryAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AsyncActionLoadPrimaryAssetBase
Async Action Load Primary Asset
C++ Source:
Module: Engine
File: AsyncActionLoadPrimaryAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
completed
(OnPrimaryAssetLoaded): [Read-Write] Completed
- property completed: OnPrimaryAssetLoaded¶
[Read-Write] Completed
- Type: