unreal.AsyncEditorWaitForGameWorld

class unreal.AsyncEditorWaitForGameWorld(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EditorUtilityBlueprintAsyncActionBase

Async Editor Wait for Game World

C++ Source:

  • Module: Blutility

  • File: EditorUtilityLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • complete (AsyncEditorWaitForGameWorldEvent): [Read-Write] Complete

property complete: AsyncEditorWaitForGameWorldEvent

[Read-Write] Complete

Type:

(AsyncEditorWaitForGameWorldEvent)