unreal.AsyncRegisterAndExecuteTask

class unreal.AsyncRegisterAndExecuteTask(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintAsyncActionBase

Async Register and Execute Task

C++ Source:

  • Module: Blutility

  • File: AsyncRegisterAndExecuteTask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finished (OnEditorUtilityTaskDynamicDelegate): [Read-Write] On Finished

property on_finished: OnEditorUtilityTaskDynamicDelegate

[Read-Write] On Finished

Type:

(OnEditorUtilityTaskDynamicDelegate)