unreal.AsyncTask_LoadXRDeviceVisComponent
¶
- class unreal.AsyncTask_LoadXRDeviceVisComponent(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBase
Async Task Load XRDevice Vis Component
C++ Source:
Module: HeadMountedDisplay
File: XRAssetFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
on_load_failure
(DeviceModelLoadedDelegate): [Read-Write] On Load Failureon_model_loaded
(DeviceModelLoadedDelegate): [Read-Write] On Model Loaded
- property on_load_failure: DeviceModelLoadedDelegate¶
[Read-Write] On Load Failure
- Type:
- property on_model_loaded: DeviceModelLoadedDelegate¶
[Read-Write] On Model Loaded
- Type: