unreal.AsyncTask_LoadXRDeviceVisComponent

class unreal.AsyncTask_LoadXRDeviceVisComponent(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintAsyncActionBase

Async Task Load XRDevice Vis Component

C++ Source:

  • Module: HeadMountedDisplay

  • File: XRAssetFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_load_failure (DeviceModelLoadedDelegate): [Read-Write] On Load Failure

  • on_model_loaded (DeviceModelLoadedDelegate): [Read-Write] On Model Loaded

property on_load_failure: DeviceModelLoadedDelegate

[Read-Write] On Load Failure

Type:

(DeviceModelLoadedDelegate)

property on_model_loaded: DeviceModelLoadedDelegate

[Read-Write] On Model Loaded

Type:

(DeviceModelLoadedDelegate)