unreal.AttenuationSettings

class unreal.AttenuationSettings(distance_algorithm: AttenuationDistanceModel = Ellipsis, attenuation_shape: AttenuationShape = Ellipsis, falloff_mode: NaturalSoundFalloffMode = Ellipsis, d_b_attenuation_at_max: float = 0.0, attenuation_shape_extents: Vector = Ellipsis, cone_offset: float = 0.0, falloff_distance: float = 0.0, cone_sphere_radius: float = 0.0, cone_sphere_falloff_distance: float = 0.0, custom_attenuation_curve: RuntimeFloatCurve = [], attenuate: bool = False, spatialize: bool = False, attenuate_with_lpf: bool = False, enable_listener_focus: bool = False, enable_focus_interpolation: bool = False, enable_occlusion: bool = False, use_complex_collision_for_occlusion: bool = False, enable_reverb_send: bool = False, enable_priority_attenuation: bool = False, apply_normalization_to_stereo_sounds: bool = False, enable_log_frequency_scaling: bool = False, enable_submix_sends: bool = False, enable_source_data_override: bool = False, enable_send_to_audio_link: bool = False, spatialization_algorithm: SoundSpatializationAlgorithm = Ellipsis, audio_link_settings_override: AudioLinkSettingsAbstract = Ellipsis, binaural_radius: float = 0.0, custom_lowpass_air_absorption_curve: RuntimeFloatCurve = [], custom_highpass_air_absorption_curve: RuntimeFloatCurve = [], absorption_method: AirAbsorptionMethod = Ellipsis, occlusion_trace_channel: CollisionChannel = Ellipsis, reverb_send_method: ReverbSendMethod = Ellipsis, priority_attenuation_method: PriorityAttenuationMethod = Ellipsis, omni_radius: float = 0.0, stereo_spread: float = 0.0, lpf_radius_min: float = 0.0, lpf_radius_max: float = 0.0, lpf_frequency_at_min: float = 0.0, lpf_frequency_at_max: float = 0.0, hpf_frequency_at_min: float = 0.0, hpf_frequency_at_max: float = 0.0, focus_azimuth: float = 0.0, non_focus_azimuth: float = 0.0, focus_distance_scale: float = 0.0, non_focus_distance_scale: float = 0.0, focus_priority_scale: float = 0.0, non_focus_priority_scale: float = 0.0, focus_volume_attenuation: float = 0.0, non_focus_volume_attenuation: float = 0.0, focus_attack_interp_speed: float = 0.0, focus_release_interp_speed: float = 0.0, occlusion_low_pass_filter_frequency: float = 0.0, occlusion_volume_attenuation: float = 0.0, occlusion_interpolation_time: float = 0.0, reverb_wet_level_min: float = 0.0, reverb_wet_level_max: float = 0.0, reverb_distance_min: float = 0.0, reverb_distance_max: float = 0.0, manual_reverb_send_level: float = 0.0, priority_attenuation_min: float = 0.0, priority_attenuation_max: float = 0.0, priority_attenuation_distance_min: float = 0.0, priority_attenuation_distance_max: float = 0.0, manual_priority_attenuation: float = 0.0, custom_reverb_send_curve: RuntimeFloatCurve = [], submix_send_settings: Array[AttenuationSubmixSendSettings] = [], custom_priority_attenuation_curve: RuntimeFloatCurve = [], plugin_settings: SoundAttenuationPluginSettings = Ellipsis)

Bases: SoundAttenuationSettings

deprecated: ‘AttenuationSettings’ was renamed to ‘SoundAttenuationSettings’.