unreal.AudioAnalyzerNRTSettings

class unreal.AudioAnalyzerNRTSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AudioAnalyzerAssetBase

UAudioAnalyzerNRTSettings

UAudioAnalyzerNRTSettings provides a way to store and reuse existing analyzer settings across multiple analyzers. This class provides the interface and functionality to automatically trigger reanalysis of audio across all analyzers associated with this setting when when a UPROPERTY in this setting object is edited.

C++ Source:

  • Module: AudioAnalyzer

  • File: AudioAnalyzerNRT.h