unreal.AudioAnalyzerSettings

class unreal.AudioAnalyzerSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AudioAnalyzerAssetBase

UAudioAnalyzerSettings

UAudioAnalyzerSettings provides a way to store and reuse existing analyzer settings across multiple analyzers.

C++ Source:

  • Module: AudioAnalyzer

  • File: AudioAnalyzer.h