class unreal.AudioBus(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

An audio bus is an object which represents an audio patch cord. Audio can be sent to it. It can be sonified using USoundSourceBuses. Instances of the audio bus are created in the audio engine.

C++ Source:

  • Module: Engine

  • File: AudioBus.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus_channels (AudioBusChannels): [Read-Write] Audio Bus Channels: Number of channels to use for the Audio Bus.