unreal.AudioCaptureDeviceInfo

class unreal.AudioCaptureDeviceInfo(device_name: Name = 'None', num_input_channels: int = 0, sample_rate: int = 0)

Bases: StructBase

Struct defining the time synth global quantization settings

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_name (Name): [Read-Write] Device Name: The name of the audio capture device

  • num_input_channels (int32): [Read-Write] Num Input Channels: The number of input channels

  • sample_rate (int32): [Read-Write] Sample Rate: The sample rate of the audio capture device

property device_name: Name

[Read-Only] Device Name: The name of the audio capture device

Type:

(Name)

property num_input_channels: int

[Read-Only] Num Input Channels: The number of input channels

Type:

(int32)

property sample_rate: int

[Read-Only] Sample Rate: The sample rate of the audio capture device

Type:

(int32)