unreal.AudioCaptureLibrary

class unreal.AudioCaptureLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Audio Capture Blueprint Library

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCaptureBlueprintLibrary.h

classmethod conv_audio_input_device_info_to_string(info) str

Returns the device info in a human readable format

Parameters:

info (AudioInputDeviceInfo) – The audio device data to print

Returns:

The data in a string format

Return type:

str

classmethod get_available_audio_input_devices(world_context_object, on_obtain_devices_event) None

Gets information about all audio output devices available in the system

Parameters: