unreal.AudioEQEffect

class unreal.AudioEQEffect

Bases: AudioEffectParameters

Audio EQEffect

C++ Source:

  • Module: Engine

  • File: SoundMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth0 (float): [Read-Write] Bandwidth 0: Bandwidth of band 0. Region is center frequency +/- Bandwidth /2

  • bandwidth1 (float): [Read-Write] Bandwidth 1: Bandwidth of band 1. Region is center frequency +/- Bandwidth /2

  • bandwidth2 (float): [Read-Write] Bandwidth 2: Bandwidth of band 2. Region is center frequency +/- Bandwidth /2

  • bandwidth3 (float): [Read-Write] Bandwidth 3: Bandwidth of band 3. Region is center frequency +/- Bandwidth /2

  • frequency_center0 (float): [Read-Write] Frequency Center 0: Center frequency in Hz for band 0

  • frequency_center1 (float): [Read-Write] Frequency Center 1: Center frequency in Hz for band 1

  • frequency_center2 (float): [Read-Write] Frequency Center 2: Center frequency in Hz for band 2

  • frequency_center3 (float): [Read-Write] Frequency Center 3: Center frequency in Hz for band 3

  • gain0 (float): [Read-Write] Gain 0: Boost/cut of band 0

  • gain1 (float): [Read-Write] Gain 1: Boost/cut of band 1

  • gain2 (float): [Read-Write] Gain 2: Boost/cut of band 2

  • gain3 (float): [Read-Write] Gain 3: Boost/cut of band 3