unreal.AudioGameplayCondition

class unreal.AudioGameplayCondition(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Interface

Audio Gameplay Condition

C++ Source:

  • Plugin: AudioGameplay

  • Module: AudioGameplay

  • File: IAudioGameplayCondition.h

condition_met() bool

Basic condition check

Returns:

true if condition is met

Return type:

bool

condition_met_position(position) bool

Allows testing a condition against a provided position.

Parameters:

position (Vector) – The location to be considered

Returns:

true if condition is met

Return type:

bool