unreal.AudioGameplayVolumeProxy

class unreal.AudioGameplayVolumeProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

UAudioGameplayVolumeProxy - Abstract proxy used on audio thread to represent audio gameplay volumes.

C++ Source:

  • Plugin: AudioGameplayVolume

  • Module: AudioGameplayVolume

  • File: AudioGameplayVolumeProxy.h