unreal.AudioImpulseResponse

class unreal.AudioImpulseResponse(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

UAudioImpulseResponse UAsset used to represent Imported Impulse Responses

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: EffectConvolutionReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ir_data (Array[float]): [Read-Write] IRData deprecated: Property ‘IRData’ is deprecated.

  • normalization_volume_db (float): [Read-Write] Normalization Volume Db: Used to account for energy added by convolution with “loud” Impulse Responses.

  • true_stereo (bool): [Read-Write] True Stereo: If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.

property ir_data: Array[float]

[Read-Write] IRData deprecated: Property ‘IRData’ is deprecated.

Type:

(Array[float])

property normalization_volume_db: float

[Read-Only] Normalization Volume Db: Used to account for energy added by convolution with “loud” Impulse Responses.

Type:

(float)

property true_stereo: bool

[Read-Only] True Stereo: If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.

Type:

(bool)