unreal.AudioMixerChannelType
¶
- class unreal.AudioMixerChannelType¶
Bases:
EnumBase
A copy of Audio::EAudioMixerChannel::Type to get around UHT’s refusal of namespaces
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h
- BACK_CENTER: AudioMixerChannelType¶
8
- BACK_LEFT: AudioMixerChannelType¶
4
- BACK_RIGHT: AudioMixerChannelType¶
5
- CHANNEL_TYPE_COUNT: AudioMixerChannelType¶
19
- DEFAULT_CHANNEL: AudioMixerChannelType¶
0
- FRONT_CENTER: AudioMixerChannelType¶
2
- FRONT_LEFT: AudioMixerChannelType¶
0
- FRONT_LEFT_OF_CENTER: AudioMixerChannelType¶
6
- FRONT_RIGHT: AudioMixerChannelType¶
1
- FRONT_RIGHT_OF_CENTER: AudioMixerChannelType¶
7
- LOW_FREQUENCY: AudioMixerChannelType¶
3
- SIDE_LEFT: AudioMixerChannelType¶
9
- SIDE_RIGHT: AudioMixerChannelType¶
10
- TOP_BACK_CENTER: AudioMixerChannelType¶
16
- TOP_BACK_LEFT: AudioMixerChannelType¶
15
- TOP_BACK_RIGHT: AudioMixerChannelType¶
17
- TOP_CENTER: AudioMixerChannelType¶
11
- TOP_FRONT_CENTER: AudioMixerChannelType¶
13
- TOP_FRONT_LEFT: AudioMixerChannelType¶
12
- TOP_FRONT_RIGHT: AudioMixerChannelType¶
14
- UNKNOWN: AudioMixerChannelType¶
18