unreal.AudioMixerChannelType

class unreal.AudioMixerChannelType

Bases: EnumBase

A copy of Audio::EAudioMixerChannel::Type to get around UHT’s refusal of namespaces

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h

BACK_CENTER: AudioMixerChannelType

8

BACK_LEFT: AudioMixerChannelType

4

BACK_RIGHT: AudioMixerChannelType

5

CHANNEL_TYPE_COUNT: AudioMixerChannelType

19

DEFAULT_CHANNEL: AudioMixerChannelType

0

FRONT_CENTER: AudioMixerChannelType

2

FRONT_LEFT: AudioMixerChannelType

0

FRONT_LEFT_OF_CENTER: AudioMixerChannelType

6

FRONT_RIGHT: AudioMixerChannelType

1

FRONT_RIGHT_OF_CENTER: AudioMixerChannelType

7

LOW_FREQUENCY: AudioMixerChannelType

3

SIDE_LEFT: AudioMixerChannelType

9

SIDE_RIGHT: AudioMixerChannelType

10

TOP_BACK_CENTER: AudioMixerChannelType

16

TOP_BACK_LEFT: AudioMixerChannelType

15

TOP_BACK_RIGHT: AudioMixerChannelType

17

TOP_CENTER: AudioMixerChannelType

11

TOP_FRONT_CENTER: AudioMixerChannelType

13

TOP_FRONT_LEFT: AudioMixerChannelType

12

TOP_FRONT_RIGHT: AudioMixerChannelType

14

UNKNOWN: AudioMixerChannelType

18