unreal.AudioParameterConversionStatics

class unreal.AudioParameterConversionStatics(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Audio Parameter Conversion Statics

C++ Source:

  • Module: Engine

  • File: SoundParameterControllerInterface.h

classmethod boolean_array_to_audio_parameter(name, bools) AudioParameter

Boolean Array to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod boolean_to_audio_parameter(name, bool) AudioParameter

Boolean to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod float_array_to_audio_parameter(name, floats) AudioParameter

Float Array to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod float_to_audio_parameter(name, float) AudioParameter

Float to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod integer_array_to_audio_parameter(name, integers) AudioParameter

Integer Array to Audio Parameter

Parameters:
  • name (Name) –

  • integers (Array[int32]) –

Return type:

AudioParameter

classmethod integer_to_audio_parameter(name, integer) AudioParameter

Integer to Audio Parameter

Parameters:
  • name (Name) –

  • integer (int32) –

Return type:

AudioParameter

classmethod object_array_to_audio_parameter(name, objects) AudioParameter

Object Array to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod object_to_audio_parameter(name, object) AudioParameter

Object to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod string_array_to_audio_parameter(name, strings) AudioParameter

String Array to Audio Parameter

Parameters:
Return type:

AudioParameter

classmethod string_to_audio_parameter(name, string) AudioParameter

String to Audio Parameter

Parameters:
Return type:

AudioParameter