unreal.AudioSynesthesiaNRT

class unreal.AudioSynesthesiaNRT(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AudioAnalyzerNRT

UAudioSynesthesiaNRT

Defines asset actions for derived UAudioSynthesiaNRT subclasses.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: AudioSynesthesiaNRT.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration_in_seconds (float): [Read-Write] Duration in Seconds: The duration of the analyzed audio in seconds.

  • sound (SoundWave): [Read-Write] Sound: The USoundWave which is analyzed.