unreal.BakeToControlRigSettings

class unreal.BakeToControlRigSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Bake to Control Rig Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: BakeToControlRigSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • reduce_keys (bool): [Read-Write] Reduce Keys: Reduce Keys

  • tolerance (float): [Read-Write] Tolerance: Reduce Keys Tolerance