unreal.BakeToControlRigSettings
¶
- class unreal.BakeToControlRigSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Bake to Control Rig Settings
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: BakeToControlRigSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
reduce_keys
(bool): [Read-Write] Reduce Keys: Reduce Keystolerance
(float): [Read-Write] Tolerance: Reduce Keys Tolerance