unreal.BaseComponentReference

class unreal.BaseComponentReference(component_property: Name = 'None')

Bases: StructBase

Base class for the hard/soft component reference structs

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_property (Name): [Read-Write] Component Property: Name of component to use. If this is not specified the reference refers to the root component.

  • path_to_component (str): [Read-Write] Path to Component: Path to the component from its owner actor

property component_property: Name

[Read-Write] Component Property: Name of component to use. If this is not specified the reference refers to the root component.

Type:

(Name)