unreal.BasedPosition

class unreal.BasedPosition(base: Actor = Ellipsis, position: Vector = Ellipsis)

Bases: StructBase

Struct for handling positions relative to a base actor, which is potentially moving

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base (Actor): [Read-Write] Base: Actor that is the base

  • position (Vector): [Read-Write] Position: Position relative to the base actor

property base: Actor

[Read-Write] Base: Actor that is the base

Type:

(Actor)

property position: Vector

[Read-Write] Position: Position relative to the base actor

Type:

(Vector)