unreal.BehaviorTree

class unreal.BehaviorTree(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Behavior Tree

C++ Source:

  • Module: AIModule

  • File: BehaviorTree.h

get_blackboard_asset() BlackboardData

Returns BlackboardData referenced by the owner object.

Return type:

BlackboardData