unreal.BlackboardData
¶
- class unreal.BlackboardData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataAsset
Blackboard Data
C++ Source:
Module: AIModule
File: BlackboardData.h
Editor Properties: (see get_editor_property/set_editor_property)
keys
(Array[BlackboardEntry]): [Read-Write] Keys: blackboard keysparent
(BlackboardData): [Read-Write] Parent: parent blackboard (keys can be overridden)parent_keys
(Array[BlackboardEntry]): [Read-Only] Parent Keys: all keys inherited from parent chain