unreal.BlackboardData

class unreal.BlackboardData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataAsset

Blackboard Data

C++ Source:

  • Module: AIModule

  • File: BlackboardData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keys (Array[BlackboardEntry]): [Read-Write] Keys: blackboard keys

  • parent (BlackboardData): [Read-Write] Parent: parent blackboard (keys can be overridden)

  • parent_keys (Array[BlackboardEntry]): [Read-Only] Parent Keys: all keys inherited from parent chain