unreal.BlueprintPropertyTestObject
¶
- class unreal.BlueprintPropertyTestObject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Blueprint Property Test Object
C++ Source:
Module: UnrealEd
File: PropertyEditorTestObject.h
Editor Properties: (see get_editor_property/set_editor_property)
object_a
(SoundBase): [Read-Write] Object Aobject_b
(SoundBase): [Read-Write] Object Bshould_be_hidden
(int32): [Read-Write] Should be Hiddenshould_be_visible
(int32): [Read-Write] Should be Visible