unreal.BlueprintPropertyTestObject

class unreal.BlueprintPropertyTestObject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Blueprint Property Test Object

C++ Source:

  • Module: UnrealEd

  • File: PropertyEditorTestObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_a (SoundBase): [Read-Write] Object A

  • object_b (SoundBase): [Read-Write] Object B

  • should_be_hidden (int32): [Read-Write] Should be Hidden

  • should_be_visible (int32): [Read-Write] Should be Visible