unreal.BoneAnimationTrack

class unreal.BoneAnimationTrack(internal_track_data: RawAnimSequenceTrack = [], bone_tree_index: int = 0, name: Name = 'None')

Bases: StructBase

Structure encapsulating a single bone animation track.

C++ Source:

  • Module: Engine

  • File: AnimDataModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_tree_index (int32): [Read-Only] Bone Tree Index: Index corresponding to the bone this track corresponds to within the target USkeleton

  • internal_track_data (RawAnimSequenceTrack): [Read-Only] Internal Track Data: Internally stored data representing the animation bone data

  • name (Name): [Read-Only] Name: Name of the bone this track corresponds to

property bone_tree_index: int

[Read-Only] Bone Tree Index: Index corresponding to the bone this track corresponds to within the target USkeleton

Type:

(int32)

property internal_track_data: RawAnimSequenceTrack

[Read-Only] Internal Track Data: Internally stored data representing the animation bone data

Type:

(RawAnimSequenceTrack)

property name: Name

[Read-Only] Name: Name of the bone this track corresponds to

Type:

(Name)