class unreal.BoneFilter

Bases: StructBase

Bone Filter

C++ Source:

  • Module: Engine

  • File: SkeletalMeshLODSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Bone Name: Name of Bone Name

  • exclude_self (bool): [Read-Write] Exclude Self: * Do not include the joint specified * * This option will work differently based on EBoneFilterActionOption * If EBoneFilterActionOption is Remove, it will exclude itself and only remove children * For example, if you specify hand, it will only include children of hand(all fingers), * not the hand itself if this is true * * But if the EBoneFilterActionOption is Keep, it will exclude itself but include all parents of it * You can’t remove joint without children removed, and you can’t keep without your parents