unreal.BoneReference
¶
- class unreal.BoneReference¶
Bases:
StructBase
Bone Reference
C++ Source:
Module: Engine
File: BoneContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name
(Name): [Read-Write] Bone Name: Name of bone to control. This is the main bone chain to modify from. *