unreal.BoneReference

class unreal.BoneReference

Bases: StructBase

Bone Reference

C++ Source:

  • Module: Engine

  • File: BoneContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Bone Name: Name of bone to control. This is the main bone chain to modify from. *