class unreal.BroadphaseSettings

Bases: StructBase

Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type

C++ Source:

  • Module: Engine

  • File: WorldSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mbp_bounds (Box): [Read-Write] MBPBounds: Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors

  • mbp_num_subdivs (uint32): [Read-Write] MBPNum Subdivs: Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2

  • mbp_outer_bounds (Box): [Read-Write] MBPOuter Bounds: Total bounds for MBP, should cover absolute maximum bounds of the game world where physics is required

  • use_mbp_on_client (bool): [Read-Write] Use MBPOn Client: Whether to use MBP (Multi Broadphase Pruning

  • use_mbp_on_server (bool): [Read-Write] Use MBPOn Server

  • use_mbp_outer_bounds (bool): [Read-Write] Use MBPOuter Bounds: Whether to have MBP grid over concentrated inner bounds with loose outer bounds