unreal.CRSimPoint

class unreal.CRSimPoint

Bases: StructBase

CRSim Point

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: CRSimPoint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • inherit_motion (float): [Read-Write] Inherit Motion: Defines how much the point will inherit motion from its input. This does not have an effect on passive (mass == 0.0) points. Values can be higher than 1 due to timestep - but they are clamped internally.

  • linear_damping (float): [Read-Write] Linear Damping: The linear damping of the point

  • linear_velocity (Vector): [Read-Write] Linear Velocity: The velocity of the point per second

  • mass (float): [Read-Write] Mass: The mass of the point

  • position (Vector): [Read-Write] Position: The position of the point

  • size (float): [Read-Write] Size: Size of the point - only used for collision