- class unreal.CachedAnimStateData(state_machine_name='None', state_name='None')¶
This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc.
Editor Properties: (see get_editor_property/set_editor_property)
state_machine_name(Name): [Read-Write] State Machine Name: Name of StateMachine State is in
state_name(Name): [Read-Write] State Name: Name of State to Cache
- property state_machine_name¶
[Read-Only] State Machine Name: Name of StateMachine State is in